Concept information
Terme préférentiel
positive uses of electronic games
Définition
- Until very recently, most reported effects of video games on children and adolescents centered on the alleged negative consequences. These included video game addiction, increased aggressiveness, and various medical and psychosocial effects. [Source: Encyclopedia of Children, Adolescents, and the Media; Electronic Games, Positive Uses of]
Concept générique
Appartient au groupe
URI
http://data.loterre.fr/ark:/67375/N9J-QKNVV477-Z
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