Concept information
Terme préférentiel
psychology of play as mock war
Définition
- In many games, warfare and conflict are fundamental aspects of gameplay, and additionally, in many games, social interaction and communication are essential tools in order for the game to function. Without the byplay of social interaction, conflicts and tensions cannot take place. [Source: Encyclopedia of Play in Today's Society; Play as Mock War, Psychology of]
Concept générique
Appartient au groupe
URI
http://data.loterre.fr/ark:/67375/N9J-T47G07L5-L
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